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Abstract(s)
O treino da consciência fonológica é de extrema importância para a qualidade das
escritas inventadas e para o processo de alfabetização, e nesse sentido, o presente estudo
pretende avaliar se através de jogos digitais de consciência fonológica se pode promover
a consciência fonológica bem como a qualidade das escritas inventadas, à semelhança da
utilização de outras formas de treino. Uma vez que as tecnologias estão cada vez mais
presentes no dia a dia das crianças e consequentemente na sua educação, faz todo o
sentido procurar compreender o impacto destes jogos gamificados na promoção da
consciência fonológica e na qualidade das escritas inventadas, em comparação com jogos
em papel. Assim, para a realização do mesmo, foi selecionada uma amostra de 30 crianças
entre os 6 e os 7 anos de idade, que frequentavam o 1ºano do 1ºciclo. Foi utilizado um
delineamento quase-experimental de três etapas, com aplicação de provas e jogos
fonológicos às crianças. Os resultados apresentados mostraram que o impacto dos jogos
gamificados, face à utilização de jogos em papel, não revelaram diferenças significativas
entre os grupos, podendo ter sido influenciados pela amostra que me foi permitida avaliar,
quer pela sua dimensão assim como pelo processo de seleção.
ABSTRACT: Phonological awareness training is extremely important for the quality of invented spelling and the process of literacy, and in this sense, the present study intends to evaluate if digital games of phonological awareness can promote phonological awareness as well as the quality of invented writing, compared the use of other forms of training. Since technologies are increasingly present in children’s daily lives and consequently in their education, it makes sense to understand the impact of these gamified games on the promotion of phonological awareness and in the quality of the invented spelling, compared to paper games. Thus, a sample of 30 children between 6 and 7 years of age, who attended the 1st year of the 1st cycle, was selected, and divided in three groups for this study. A three-stage quasi-experimental design was used, with application of tests and phonological games to children. The results showed that the impact of gamified games, given the use of paper games, did not reveal significant differences between the groups, and may have been influenced by the sample that was allowed me to evaluate, size as well as the selection process.
ABSTRACT: Phonological awareness training is extremely important for the quality of invented spelling and the process of literacy, and in this sense, the present study intends to evaluate if digital games of phonological awareness can promote phonological awareness as well as the quality of invented writing, compared the use of other forms of training. Since technologies are increasingly present in children’s daily lives and consequently in their education, it makes sense to understand the impact of these gamified games on the promotion of phonological awareness and in the quality of the invented spelling, compared to paper games. Thus, a sample of 30 children between 6 and 7 years of age, who attended the 1st year of the 1st cycle, was selected, and divided in three groups for this study. A three-stage quasi-experimental design was used, with application of tests and phonological games to children. The results showed that the impact of gamified games, given the use of paper games, did not reveal significant differences between the groups, and may have been influenced by the sample that was allowed me to evaluate, size as well as the selection process.
Description
Dissertação de Mestrado realizada sob a
orientação da Professora Doutora Ana Cristina
Silva, apresentada no Ispa - Instituto
Universitário para obtenção de grau de
Mestre na especialidade de Psicologia da Educação.
Keywords
Consciência Fonológica Escritas Inventadas Programas de Treino de Consciência Fonológica Jogos Gamificados Phonological Awareness Invented Spelling Phonological Awareness Training and Gamification of Games