Authors
Advisor(s)
Abstract(s)
Lucid dreaming is the phenomenon where one becomes aware that one is
dreaming, and this occurs during ongoing sleep (Baird et al. 2019). Spontaneous lucidity
is quite rare but can be increased through cognitive training techniques (Schadow et al.,
2018) or, as seen in previous studies, video game play has also been suggested to increase
lucidity in dreams (Gackenbach, 2006). Therefore, the present study explores the effects
that exposure to virtual reality environments have on self-reported lucidity scores, as
measure by the Dream Lucidity Questionnaire. In total, 39 participants were equally
randomized and distributed by three groups, that ranged from full training to no training
whatsoever: Virtual Reality, Active Control and, Passive Control. It was found that
participants in the Virtual Reality condition had significantly increased their scores in
comparison with the Passive Control Condition (p=0.003). This study comes to
strengthen the hypothesis that VR tech might be a useful tool in lucid dream research or
simply to whomever wishes to develop this “skill”.
Description
Master's Thesis presented at
ISPA- University Institute for obtaining a Master's
degree in Cognitive and Behavioral Neuroscience
Keywords
Lucidity VR tech Cognitive training