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Introdução: Os videojogos assumem um papel cada vez mais central na vida de muitas pessoas, deixando de ser para muitos apenas uma forma de entretenimento. Torna-se assim essencial compreender como estas experiências têm um impacto nas dinâmicas pessoais e sociais dos jogadores, contribuindo para processos de formação da identidade. Objetivo: Este estudo tem como objetivos: 1) explorar de que modo os videojogos influenciam os processos de formação e estruturação da identidade; 2) verificar se existem diferenças desta influência entre quatro perfis psicológicos de jogadores. Método: Foram realizadas entrevistas semiestruturadas a 12 jogadores de videojogos, entre os 18 e 40 anos de idade, pertencentes a quatro perfis psicológicos, criados com base em padrões de regulação emocional e motivação para jogar. As entrevistas foram analisadas com recurso à Análise Temática Reflexiva. Resultados: Da análise foram construídos três temas: (i) “(Re)Descobrir-se nos videojogos”; (ii) “Conectados neste mundo”; (iii) “Ponto de equilíbrio”. Foram ainda desenvolvidos cinco subtemas. Discussão: Os resultados mostraram que os videojogos podem funcionar como espaços de exploração identitária, de conexão social significativa e de equilíbrio emocional, moldando a forma como os jogadores se percecionam a si, aos outros e ao mundo. A comparação entre os perfis psicológicos revelou diferenças significativas na forma como os jogadores experienciam os videojogos, refletindo-se em processos distintos de construção da identidade. Este estudo sublinha o valor dos videojogos enquanto contextos psicossociais com potencial transformador, podendo oferecer contributos para práticas clínicas e uso dos videojogos mais sensíveis à complexidade destas experiências.
Introduction: In today's context, videogames play an increasingly central role in many people's lives, and for many they are no longer just a form of entertainment. It is therefore essential to understand how these experiences have an impact on personal and social dynamics of players, contributing to processes of identity formation. Objective: This study aims to: 1) explore how video games influence the processes of identity formation and structuring; 2) analyse whether there are differences in this influence between four psychological profiles of players. Method: Semi-structured interviews were carried out with twelve video game players, aged between 18 and 40, belonging to four psychological profiles, developed based on patterns of emotional regulation and motivation to play. The interviews were analysed using Reflective Thematic Analysis. Results: Three themes emerged from the analysis: (i) ‘(Re)Discovering yourself in video games’; (ii) ‘Connected in this world’; (iii) ‘Personal balance’. Five sub-themes were also developed. Discussion: The results showed that videogames can function as spaces for identity exploration, meaningful social connection and emotional balance, shaping the way players perceive themselves, others and the world. The comparative analysis between the players' profiles showed relevant variations in the way players experience video games, shaping different aspects of identity. This study emphasises the value of video games as psychosocial contexts with transformative potential and offers contributions to clinical practices that are more sensitive to the complexity of these experiences.
Introduction: In today's context, videogames play an increasingly central role in many people's lives, and for many they are no longer just a form of entertainment. It is therefore essential to understand how these experiences have an impact on personal and social dynamics of players, contributing to processes of identity formation. Objective: This study aims to: 1) explore how video games influence the processes of identity formation and structuring; 2) analyse whether there are differences in this influence between four psychological profiles of players. Method: Semi-structured interviews were carried out with twelve video game players, aged between 18 and 40, belonging to four psychological profiles, developed based on patterns of emotional regulation and motivation to play. The interviews were analysed using Reflective Thematic Analysis. Results: Three themes emerged from the analysis: (i) ‘(Re)Discovering yourself in video games’; (ii) ‘Connected in this world’; (iii) ‘Personal balance’. Five sub-themes were also developed. Discussion: The results showed that videogames can function as spaces for identity exploration, meaningful social connection and emotional balance, shaping the way players perceive themselves, others and the world. The comparative analysis between the players' profiles showed relevant variations in the way players experience video games, shaping different aspects of identity. This study emphasises the value of video games as psychosocial contexts with transformative potential and offers contributions to clinical practices that are more sensitive to the complexity of these experiences.
Descrição
Dissertação de Mestrado apresentada no Ispa – Instituto Universitário para obtenção de grau de Mestre na especialidade de Psicologia Clínica.
Palavras-chave
Identidade pessoal Identidade social Videojogos Análise temática Personal identity Social identity Videogames Thematic analysis
